Call of Duty World at War 1.6 Patch Details
Call of Duty World at War 1.6 patch details are out now. After the release of Call of Duty World at War patch 1.5, Infinity Ward is preparing for releasing Call of Duty World at War patch 1.6 update. Well three new multiplayer maps will be launched through this CoD: WaW patch 1.6 update. These are maps are Battery, Breach and Revolution. Also to be introduced through this new Call of Duty World at War 1.6 patch is the new Nazi Zombie map pack which will contain Der Riese map set in the secret Nazi research factory.
All the Call of Duty World at War patch 1.6 details are given below. You can read on below to see what all will be there in this new CoD: WaW patch 1.6 update;
3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
Exploits pertaining to Demo playback.
Favorites list now ignores filter settings.
Fixed S&D round counting error when roundlimit is reached.
New feature: in-game Add to Favorites.
Friends list: green online indicator.
Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.
Fixed various crashes.
Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
Mods: All singleplayer levels can now be run with a mod loaded.
Just wait until Call of Duty World at War patch 1.6 releases. We will give you the link to download Call of Duty World at War patch 1.6 (CoD: WaW 1.6 patch) after it releases.
NBA Live 10 Soundtrack Revealed
EA today revealed the NBA Live 10 soundtrack. There are 25 soundtracks in the NBA Live 10 soundtrack list. You can check the list containing all the soundtracks for NBA Live 10 below;
NBA Live 10 Soundtrack:
88 Keys feat. Colin Munroe – Wake Up Call
Afrika Bambaataa feat. Why G, Mickey Factz &The Fort Knox Five – Zulu!(We Don’t Stop Yawl)
B.o.B. – Champion
Beastie Boys – Pop Your Balloon
David Banner & GQ – S.P.I.T.
De La Soul – La La La
Dead Prez – Still Bigga Than
Embassy Music Board – Overtime
Grand Puba – Get It
Laza – Crank It Up
Matt & Kim feat. De La Soul – Daylight (Troublemaker Remix)
Matt & Kim – Daylight
Mick Boogie feat. Kidz In The Hall, Donnis & Daytona – Class Of Our Own
Mickey Factz & B.o.B. – Mind Got Blown
Mos Def feat. Talib Kweli – History
Murs feat. Kurupt & Jay Rock – We Ballin’
Pete Rock – When I Need It
Reflection Eternal – Get Lite
Rye Rye feat. Busy Signal – Get Like This
Snoop Dogg – Lodi Dodi (LIVE 10)
Wale feat. Jazmine Sullivan – World Tour
Wyclef Jean feat. Haitian Fresh – Ballin’
Xzibit feat. BJ The Chicago Kid & Poo Bear – Fanatic
Young Dre The Truth & 2Pac feat. BJ The Chicago Kid – All Eyez On Me (The Truth)
Zion I – Go Hard
Raj the Showman Review
Kannada film Raaj, the Showman directed by Prem starring Puneet Raj Kumar [ Images ] and Priyanka Kothari is a technically good film with fantastic music. Puneet Raj Kumar has shouldered the responsibility of the entire film with his brilliant performance and fights. But the film suffers. And that is mainly because of director Prem's half- hearted work.
The film belongs to Puneet who shows tremendous energy while performing a role that lacks consistency. Fights have always been his strong point but they have been overemphasised in Raaj. He has also tremendously improved in his dubbing work.
Harikrishna who has composed the music and Krishna who has worked behind the camera have done their work remarkably well. Hari Krishna's background score is also top class. The way Krishna has shot the two songs -- Hey Paro and Poli Ivanu -- deserves appreciation.
Raaj is made with huge production values, lilting music, top class cinematography, lovely choreography and some superb fights just required for a superstar. It has everything except a good script (by director Prem himself) and a credible story line.
His idea of having a song with the five heroines of Dr Raj Kumar has failed to make any impact.
To be fair to Prem, there are certain sequences that are good like the hero's introduction scene in the prison and the twist at the interval.
The story goes like this: Muththuraj who stays happily with his parents in a village, has only one desire; to be an actor. He comes to the city to become a junior artist in films. An associate director who has full confidence in his talents starts his new film with Muththuraj as the hero. But the film's heroine Parvathy walks out. Sensing that his chance to become a hero will be under a threat, Muththuraj starts pestering her to work with him.
Meanwhile, one of her relatives who has underworld connections wants to marry her. She is forced to escape with Muththuraj. The second half deals with how Muththuraj saves Parvathy and realises his dream.
Puneet has given a brilliant performance as Muthuraj. Priyanka's lack of talents is more than compensated by her skin show. Muni and Aadi Lokesh score well as the villains. Shankar Aswath shines in a small role.
All in all, Raaj is just an average film that will be remembered only for Puneet's performance and the songs.
Kolkata Police publishes result of constables

Kolkata: The Results for the posts of constables in The Kolkata Police has been published.
The provisional list of selected candidates have been declared on official website of Kolkata Police.
Candidates can approach http://www.kolkatapolice.gov.in, http://www.kolkatapolice.gov.in/forms/resultconst.pdf
The selected candidates would be informed individually or contact the headoffice.
Championship Manager 2010 free download
Championship Manager 2010 free download is available now.You can get free championship manager 2010 download that has been released by eidos interactive.This free download is equal to the championship manager 2010 full version game.The only differences is that this free version will be valid for six months only where as full championship manager 2010 free full version.And if you ever thought of buying the full game you can upgrade your free championship manager 2010 demo version to the full version.For more information visit http://softwarenlinksshere.Blogspot.Com/2009/08/championship-manager-2010-free-download.html
Call of Juarez Bound in Blood PC Demo Download - Free Full Version Download Games & Buy Games
Call of Juarez Bound in Blood PC Demo Download - Free Full Version Download Games & Buy Games
Get a Call of Juarez: Bound in Blood PC demo download as the demo for Call of Juarez Bound in Blood PC version is out now. Ubisoft has released the free demo for its Western themed first person shooter video game developed by Techland. Call of Juarez Bound in Blood demo download is 1082 MB in size only.
This free Call of Juarez Bound in Blood PC demo lets you play some part of the full game. Call of Juarez PC demo download features one single map and the cut-out version of the Prison break level. You can play the map as the Ray only in the Call of juarez Bound in Blood PC demo version. And there is no online game play included in this PC demo download.
You can download Call of Juarez Bound in Blood PC demo from here. Just click on the link to go to the site from where you can download the demo version for the Call of Juarez Bound in Blood PC version. Download the demo and enjoy it on your PC. This Call of Juarez Bound in blood demo download is for PC platform only.
Get Call of Juarez Bound in Blood full version download if you are looking for the full game.
Get Easy & Free Backlinks
Get Backlinks for Free
Introduction
I know a lot has been written about getting backlinks here. Despite knowing this I can't resist writing on this topic. Please note, you don't have to spend a single penny to get these back-links. So, this article is about getting easy backlinks for free. I am sure you will find this article a bit different from the ones present on the web.
Email requests to webmasters
I know you have read about this a large number of times but stull there is something missing. You can not get a back-link or a link exchange from quality and related sites by simply shooting an email to the webmaster. Do it my way to gain success. First put a link to the site you want to exchange links with on a page of your site, the page should have some content on it and must have some traffic. The page you are putting a link on must also be easily accesssable by search engine bots. After you have done this, wait for a few days and let the webmaster realize he is getting traffic from your site. Once he sees traffic coming to his site from a page, he will visit the page and analyze it. After a few days write to him that you want to exchange links with him and you will be happy to keep his link on your site if he is willing to link back to your site. Try this and get quality back-links from related sites.
Establish other related sites and blogs
I love doing this. Apart from giving me some good back-links it also increases the number of sites I own and sooner or later every site start fetching some traffic which means it pays helps me make more money.
I thought the title of this was self explainatory, in case it was not let me explain. Make some sites or blogs with related keywords to your site and get back-links to your site from them. No need to make huge sites. Sites or blogs with 20 to 30 pages will be enough and once it start paying you back through ad revenues or something , you might want to increasy the number of pages to earn more.
Link directories
This is the easiest way to get some free backlinks. All you have to do is find some quality free directories, choose a related category for your site and submit your site to that proper related category. As choosing a proper category will increase chances of your link being accepted, it will also insure you get back-link from related keywords which is one of the best SEO practices.
TIP 1: While submitting your sites to link directories, don't forget to write a proper description of your site with some of your keywords in it.
TIP 2: Don't leave the keywords field empty as it is not mandatory.
(The above two tips will ensure you get your keyword from a page with related keywords.)
TIP 3: Keep on changing the text in title tag while submitting to directories so that Google don't take your site for spam.
This is the list of quality free link directories.
Some More Ways to Get Free Quality Backlinks
Social Bookmarking
Social bookmarks are the sites that allow you to share sites you like with others or in other words you can maintain your bookmarks and favorites in a way that others can see it. There is a large number of social bookmarking sites on the web. Visit them and get free and easy back-link to your sites from them.
Caution: Don't keep on submitting your own site(s) to them. This will look spammy and some of the social bookmarks might ban you for doing this. Submit other good sites, blogs and pages too.
Tip: Write a good description and a catchy title to get large amount of traffic as well as large number of backlink from them. This way more people will rate your site and you wil get a link-back from their profiles too.
Social Networking
If the search engine bots can crawl a social network, then the back-link is useful otherwise its of no use. Example Search engines can't crawl Orkut so a back-link from Orkut is pretty worthless, in contrast to that search engine bots can access FaceBook pages and thus a backlink from FaceBook might help improve your search engine ranking.
Comments
Commenting gives you a free backlink but don't take it for granted. Try to comment something related to the topic and your comment must add value to the topic. The owner of the article should not think that you haven't even read the article and you are commenting just to get a back-link. Please don't add comments like, "nice info", "great article" etc and get yourself blocked. In order to get more benefits from comments, try to find blogs or articles having same keywords as your site and then comment on them.
Articles
Although I haven't tries this one myself, but people claim that this is a good way of getting backlinks. All you have to do is submit some articles on article directories. Have links to your site in the text of the article as well as the resource box. When someone will copy your article to his/her blog, you will get backlinks. Your articles should be unique and well written if you want to get some quality backlinks through your articles.
The fastest way to get indexed in search Engines – Within 24 hrs !
Get Indexed in Google within 24hrs!
After completing my first website and uploading it, what did I do next? Yes submit it to Major Search engines like Google and Yahoo. I think almost 75% of us do the same. We dream of getting listed in Google instantly and getting many hits to our website/blog. But the reverse is truth. It will take atleast 2-3 weeks, sometimes months to get listed in search engine. So what can I do to get listed in search engine quickly? Paid service? That’s your choice. Pay $200-$300. :O If you are starter you will definitely pay for the service. What if the same thing can be done yourself for FREE. There is no big secret in getting listed quickly. What the paid service providers do is they link your URL to a page having higher PageRanks. That’s all.
But before you upload/submit your website/webpage/blog make sure it is SEO friendly. Try applying basic SEO principles.
If you are able to get a PR6 and above website and link your website/blog to it, then you are sure to get indexed within 24hrs plus you will get massive web traffic from them. But be cautious while selecting website. You should choose a website that has content related to yours. If you post a link on high PageRank website having content not related to yours, then it will be considered as spam. I know its easy to say all these but its very difficult to get a link on PageRank 6 and above wesite. Website owners may not like to link your webpage. You will have to persuade them to link your website. Also it is not that difficult to persuade web owners to get a link. Just send a mail to webmaster . Just be sure your email is perfect.
How to write a mail requesting link to webmaster? Check this LINK Requesting Template.
Most of the web gurus follow this procedure to get indexed quicker. There are still many more free methods to get indexed. You may be aware of some of these methods. Some of the easy methods to get indexed quicker are
Twitter : Create an account in twitter, set your website as your homepage in your twitter profile. Twitter is PR8 site. So you can see your webpage visible in Google/Yahoo instantly. J
Try the same with Facebook, Myspace etc.
Youtube : Post videos in video streaming wesites and put a link to your webpage in video description.
Good Social bookmarking sites and Article directories to can help.
These are some of the few free methods that I know. I f you know more please share it here.
Search Engine Optimization - FREE SEO guide, bring massive traffic to your webpage
NEVER Pay for useless SEO software – Google will get you UP!
Search Engine optimization Training and Tips
What is SEO?
Should I use any SEO software?
Can I do it myself?
Are these questions running on your mind to get more hits on your website/blog? Then just go on and read this hub. It is for you. :)
Tried all Search Engine Optimization software and ended up with nothing else than ZERO-Pocket money! Do you belong to this category? This is the case with most of us. I have read a lot of books on SEO and tried many SEO Software. All that they have to tell you is some basic concepts of SEO. Yes I lost some hundred dollars buying SEO software that promised ‘TOP 5 GOOGLE RANKING in 5 Days’, ‘1 Million Hits a Day’ etc. I feel I wasted a lot of money to get the same piece of information. I would like to share some of those tips that really helped be to bring some traffic to my websites and blogs. After reading some SEO books and trying SEO software what I feel is that only Google can get you a Top Ranking. Yes Only Google, I mean only search engines. If you have Quality original content then to get a top ranking, that is top position in search engine, all you have to do is little bit of home work. If you have good content then your home work is 75% done. Then there are some BASICs that you should follow. Always remember SEO rules keeps changing but basics remain same.
SEO plays vital role when you don’t Quality content or when you are having an article/content that has high competition in market. Basically there are two types of Optimizations
· On-Page Optimization
· Off-Page Optimization
On-Page Optimization
1. Set a theme - Make sure your title tag, meta-content, headers, and content all match up. Choose meta-tags carefully.
2. Use h1, h2 tags etc. in your headers. Search engines place more relevance on header tags h1 for main heading, h2 for sub-heading etc.
3. Your content should be unique and original. An article should contain atleast 500-1500 words. This step is the most import SEO step which alone can bring massive web traffic.
4. Use inner links. Inner links mean link to your own page. Example ‘HOME’, usually we give our site address as hyperlink. Use as many inner links as possible. Use inner links. Linking increases SEO ranking I mean Search engine ranking.
5. ‘KEYWORD’ – THE MAGIC WORD in SEO is all about keyword. If you want higher ranking in search try to optimize for keywords that has less competition. For example never go for keyword ‘DRUG REHABILATION’ instead you try to optimize for keyword ‘DRUG REHABILATION SUCCESS STROIES or TRUTH’. Deatiled keyword analysis is required. More on Keyword research.
6. Use these keywords frequently in your article. Keyword density should be near to ‘4’. If you have total 100 words then you should use keyword in your article four times.
7. Use BOLD for KEYWORDS and link them appropriately.
8. Use mixed Singular and Plural form of keyword – Bat, Bats, Bat’s
9. Use Miss-spelling like for bat- bst, bay, bar, bats, batd, bata etc. Don’t laugh you will get lot of traffic of it! This SEO technique can bring good amount of hits to your website. So deliberately make spelling mistakes.
10. Use keyword for FOLDER Names. Suppose you are saving drug Rehab Centre.html then place it in a folder named ‘Drug_Rehab_Center’. Folder Name under which your files lies should be named appropriately. Keyword naming for folders and files increases your chanes to get up in search engine ranking. Serios SEO leaners may laugh at these steps. But the are the fine SEO techniques.
11. Name your Images properly with keywords. Always make use of
12. Create a text document called robots.txt in the site root.The text to place in it should be: User-agent: *
Disallow: /
13. Create Sitemap. Site-map will make crawling easy. Search engines will get all your links in single page. The benefit of sitemap is that if your sitemap gets crawled by search engines then your whole list of webpages will be listed in search engine. How to get indexed in Google with in 24Hrs?
These are the main On-Page optimization tips. These tips and tricks are seem simple but they very powerful as well. SEO takes time. It takes time to bring steady traffic to your site. How to get quick traffic, definetly SEO is not the answer. Search engine optimisation are applied for long term benefits. Both On-page and Off-page optimization play 50-50 role in SEO. Now I will explain some of the off-page optimization tricks.
Off-Page Optimization
1. Links to your Page: Get as many back link as possible as possible. To get back link just email webmaster. Most of the webmasters will agree. Write a Link Request Mail. If you get links from page having PageRank6-7 then it is better.
2. Adding Your Site to Directories.
3. Create a video channel on Youtube etc and add a link to your page
4. Make use of community sites like Facebook, myspace etc
5. Twitter is the hottest Tool right Now. Get as many as followers possible.
6. Please don’t over do things. You will fall in SEO SPAM and will be penalized by search engines. Be careful!
7. Post your links in FORUMS.
If you build a website based on these tips surely you will get atleast some thousand hits per Day. There are more other methods to generate Free traffic to your site.
I know all these will take time, nearly 3-4 Months. To speed up things you can use a Paid Software SEO ELITE. Its value for money. If you use it properly the you will get million hits per day!
Hope you enjoyed reading this small note on SEO! I really enjoy sharing my knowledge with others.
Keep Visiting – www.MyAdsenseGuru.Blogspot.com – for latest posts.
Thank You!
Codename Panzers: Cold War
Developer: InnoGlow and Stormregion | Publisher: Atari | Language: Multi6
Features:
A variety of military equipment
Management development forces
High level of detail
Unique technology upgrade
It is destroyed elements ladshafta
Strong defense
Intelligent enemies
Recommended system requirements:
Processor: Intel Core 2 Duo / Athlon X2 2.2 GHz
RAM: 2 Gb
Videocard: GeForce 8800GTS / Radeon HD3870 256 Mb
Minimum system requirements:
CPU: Pentium 4 / AthlonXP 3.0 GHz
RAM: 1 Gb
Videocard: GeForce 6600GT / Radeon X1700 PRO
Free hard disk space: 5 Gb
Installation
1. Mount / Burn
2. Install
3. Overwrite files from crack folder OR read nfo from crack2 and follow the instructions (see which crack works best for you)
Download Links
- http://hotfile.com/dl/3660644/0f3cf09/codenamepanzers.part01.rar.html
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Arthemia magazine blogger template
Preview | Download
Features
- Two/Three columns depend on your customization
- Professional design with magazine style
- Built-in search box
- Nice drop down menu
- Three footer widgets
- Banner ad ready (468×60)
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Rebel magazine blogger template

Preview | Download
Main features
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Swine flu: 9 deaths in 24 hrs, death toll climbs to 17

Pune A 48-year-old man and a 50-year old woman succumbed to swine flu in Pune on Wednesday afternoon, taking the toll in the deadly pandemic to 17.
Gautam Shelar, 48, a driver, was brought from KEM hospital on August 10 to Sasoon Hospital in a critical condition.
In Pune, Nita Meghani, 50, who was admitted to Sasoon Hospital in a critical condition four days ago, died on Wednesday afternoon.
With the latest flu deaths, the toll in Maharashtra due to the viral infection has risen to 13 deaths.
In Pune, the worst hit city in Maharashtra, A 33-year-old man suffering from swine flu died on Wednesday morning at a government hospital in Pune.
Balu Kuland was diagnosed with H1N1 and died at the Sassoon hospital, a senior official said.
A 38-year-old doctor Rupesh Gangurde died of the viral infection at the Nashik civil hospital on Wednesday morning, hospital sources said.
He was admitted to a private hospital on Monday after he complained of vomitting and fever, they said. His blood samples were sent to Pune for testing after which the report tested positive for H1N1.
Gangurde was brought last night to the Nashik civil hospital where he died at 0230 hours, they said.
in Pune, Shrawani Deshpande died at 2.30 AM on Wednesday morning following severe lung infection caused by the virus, attending doctors said.
Shrawani, a resident of Kothrud area, was admitted to Sasoon hospital in a critical condition on August 10 after being referred from Sashwat private hospital, they said.
So far, the flu has claimed a total of 14 lives – one each in Ahmedabad, Vadodra, Thane, Chennai and Thiruvananthapuram, two in Mumbai and seven in Pune.
As the Centre and the states intensified their battle against the infection, central teams have been despatched to all states and Union Territories after Health Minister Ghulam Nabi Azad chaired a meeting of 35 additional secretaries and joint secretaries drawn from various ministries who would fan out across the country.
He briefed the teams personally yesterday before they were dispatched to the state capitals.
While 14 additional secretaries would go to the big states, the joint secretaries would got to other states and Union Territories. The teams would stay there for two-three days and would return by August 15.
Azad also spoke to all Chief Ministers and told them to step up preparedness.
The health minister requested the Chief Ministers to chair the first meeting of these teams so that on-the-spot decisions are taken for swift implementation, a senior health ministry official said.
The Central teams will discuss with state governments new guidelines issued by the ministry of health and family welfare with record to capacity building issues such as identification of labs for testing and hospitals in private and public sectors for screening, diagnosis and treatment of swine flu patients.
Beta version of Bhuvan, a 3D mapping tool by ISRO launched
ISRO launches beta version of 3D mapping tool, Bhuvan
Minister of State in the PMO Prithviraj Chavan launched the beta version of the geoportal www.bhuvan.nrsc.gov.in at a day-long workshop of the Astronautical Society of India on "21st Century Challenges in Space - Indian Context."
Bhuvan Online Mapping
website: http://bhuvan.nrsc.gov.in/ [link]
The web-based tool allows users to have a closer look at any part of the subcontinent barring sensitive locations such as military and nuclear installations.
The degree of resolution showcased is based on points of interest and popularity, but most of the Indian terrain is covered upto at least six meters of resolution with the least spatial resolution being 55 meters, an ISRO official said.
WBC: Saina beats Russia's Anastasia, enters 3rd round

IN ACTION: Saina plays a shot against Russia's Anastasia during the World Badminton Championships in Hyderabad.
Hyderabad: India's Saina Nehwal defeated Anastasia Prokopenko of Russia 21-10, 21-17 to advance to the pre-quarterfinals of the World Badminton Championships in Hyderabad on Wednesday.
It took World No 6 Saina a mere 27 minutes to dispatch the feeble Russian challenger.
She will next face 10th seed Petya Nedelcheva of Bulgaria who beat Aiying Xing of Singapore 26-24, 19-21, 21-16 in a tough encounter.
Saina, who was down with chicken-pox a week back, showed no signs of tiredness even though she committed a couple of unforced errors in the second game.
Prokopenko was no match for the Indian who engaged her Russian opponent in long rallies before going for the kill.
Saina, India's best medal hope in the tournament, said she had done her homework for the match.
"I was playing against her (Prokopenko) for the first time. She also plays doubles and yesterday (Tuesday) I came to see her match. I was ready with a plan," said Saina.
"She is a very good net player and is good with the dribble. She has a good smash. So, I decided to go more for rallies than quick-finishing smashes.
"I was not feeling tired so that's a good sign. But tomorrow (Thursday) I face a tougher opponent and will have a better idea of my fitness level," added Saina, who got a bye in the first round.
On the pressure to play at home, Saina said she is not bogged down by expectations.
"I am not feeling any pressure, the crowd was good and it will only help the sport in the country," she said.
Saina kept herself ahead in the first game and never looked in trouble. She opened up a 6-3 lead and then grabbed four points at 12-8 to race to 16-8. She was in command from 16-10 and took five points in a reel.
The second game was a bit close as Saina's errors allowed Anastasia to nose ahead 7-6. But Saina managed to break free from 13-14 with some deceptive drop shots.
"Because of the drift from one end, the shuttle was coming faster. And on the other side it's slow. But it's better than it was in the Indian Open when there was more drift," she said.
In the men's doubles, Akshay Dewalkar and Jishnu Sanyal lost to 16th seed Vitalij Durkin and Alexandr Nikolaenko of Russia 21-17, 13-21, 18-21 in the second round.
Samsung launches OmniaHD at Rs33,990
New Delhi: Mobile handset maker Samsung on Wednesday announced the launch of ‘OmniaHD’ in the Indian market,
Priced at Rs33,990, OmniaHD is a full-touch handset, equipped with 720P high definition (HD) video recording on mobile and 9.4 cm amoled screen, Samsung said in a statement.
The company also launched OmniaPRO B7320, priced at Rs16,500. Based on Windows Mobile 6.1 OmniaPRO is equipped with features like a three-megapixel camera, FM radio and Wi-Fi, it added.
“Samsung OmniaHD exemplifies our vision of providing premium phones for consumers who desire functionality, style, usability and entertainment in one innovative device. Samsung Omnia series keeps the consumers at the forefront of work and play, staying connected , anytime, anywhere,” Samsung India country head (mobile business) Sunil Dutt said.
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Hearts of Iron 3 Patch 1.1
Hearts of Iron 3 patch 1.1 is out now. This is the first Hearts of Iron 3 patch made available for download. Paradox Interactive has released the first patch for the game. This is not a small patch updat made to the game. Though Hearts of Iron 3 patch 1.1 seems to be of 38Mb only but the updates and fixes it contains are enormous. If I try to put on the complete Hearts of Iron 3 patch list, the space below might fell short.
Hearts of Iron 3 patch 1.1 adds important AI fixes, bug fixes, induce gamebalance changes, database changes and interface improvements. AI improvements done by Hearts of Iron 3 1.1 patch includes Unit AI, Garrison AI, Front AI, Air AI, Naval AI, Tranport AI, Invasion AI and some miscellaneous AI improvements. There are also lot of gamebalance changes made by Hearts of Iron 3 patch 1.1 update. This inclues changes made to units such as support for officer needs, improvement in engineers tendency etc.
Hearts of Iron 3 patch 1.1 download is given at this link. You can click on the link to go to the page from where you can download Hearts of Iron 3 1.1 patch. So click on the link now to download Hearts of Iron 3 patch. It is mere 38Mb in size.
You can get Hearts of Iron 3 demo download from here, if you haven't already.
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Adani Power Allotment, Adani Power IPO Allotment, Adani Power Listing, Adani Power Allotment Status
n a major setback to Adani Powers, the principal chief conservator of forests (PCCF) has rejected its proposal for operating a captive
coal mine in the vicinity of Tadoba-Andhari Tiger Reserve (TATR) for its 1000 MW power plant in Gondia, home town of civil aviation minister Praful Patel.
Additional chief secretary (revenue and forest) J P Dange on Monday confirmed that his office had received a comprehensive report from the PCCF, saying Adani Powers should not be allotted the 1750 hectare coal block. "We have received the report. It will be placed before the forest minister Babanrao Pachpute as well as chief minister Ashok Chavan for their opinion,'' Dange said.
A senior official said the PCCF has made it clear that if Adani Powers is granted permission to operate a captive open-cast coal mine for its proposed thermal plant, it will have an adverse impact on the environment, particularly on the TATR near Chandrapur.
As per the rules, once a proposal for allotment of a coal block is submitted to the Centre, it seeks the PCCF's opinion on its impact on the environment before further processing the application. In its proposal, Adani Powers has submitted a comprehensive mining plan, rehabilitation plan and wildlife conservation plan to the ministry of environment and forest.
A week ago, Pachpute had told TOI that till the PCCF submits the report, it will be premature to comment on the on-going agitation against the multicrore power project, while Praful Patel had taken the view that a right balance should be struck between environment and development. "We expect that the CM and Pachpute will take a decision on the PCCF recommendations within a week and submit the report to the Centre,'' a senior forest official said.
Barring Praful Patel, all MPs from Vidarbha led by Congress MP Vilas Muttemwar have opposed the proposal for allocation of the coal mine block on the ground that its operation would cause colossal damage to the rich biodiversity in and around TATR and seriously endanger the very existence of tigers in the reserve, rated as the best in India in terms of tiger population.
Hearts of Iron III v1.1 Patch
- From:
- Paradox Interactive
- Filename:
- hoi3_1.1.exe
- Size:
- 40.1MB
- Click here for download
Download Details
- AI Improvements
* Misc AI
- The production AI will now fill up the queue with infantry or militia
divisions if no other needs and have available IC + manpower.
- AI won't care about spam penalty when it comes to influencing.
- AI may now invite countries currently at war to its faction.
- Japan will no longer declare war on the USA if the usa is in the axis.
- All AI countries in factions will now influence if they can.
- AI should now be a bit smarter about how to spend DI for influencing.
- Bigger countries will no longer spam smaller for debts.
- AI countries will now only mobilise when they have less than 20% between
neutrality and effective threat.
- AI will no longer join factions if a stronger neighbour is in a hostile
faction.
* Unit AI
- Fixed some movement correction glitches
- Rewrote how reserves are handles by the AI, and it will use garrison type
units more for that.
- Improved handling of very damaged units
- HQs no longer counted as "infantry" archetype in force needs
- More focused on seizing VP provinces
- Use of expeditionary forces between AI nations outside the regular diplomatic
framework
- Substantial rewrite of inter-area allocation of troops, taking into account
more factors.
- Very safe pathfinding (used by the AI) will now avoid provinces under attack
- Fixed some problems with troop allocation in puppet/master areas
- Fixed a problem that prevented some fleets at sea from ever moving again
- Fixed a problem causing unit ping pong effects.
* Garrison AI
- Improved initial unit selection, with more efforts at a stable garrison
force, and more logical troops will be used.
- Adjusted France vs Low Countries border prios
- Fixed a problem where zero prio provinces were still being added to the
garrison province list (causing odd garrisoning of borders with friends)
- Rewrote a function to choose more logical troops
- Adjustments to emphasize coastal provinces
- Fixed a bug with return of garrison divisions to fronts
- Fixed a bug that might have affected front distribution a bit
- Will no longer pull divisions from lower prio provinces to garrison higher
prio ones (caused a lot of shuffling when some units had to stomp partisans
etc)
* Front AI
- France should be more prepared on the Belgian border
- Fixed a slight distance bug
- Adjusted stance org thresholds
- Fixed a "Parkinson" bug
- Fixed a bug with attack orders sometimes being cancelled at once
- Fixed an issue with overestimation of current strength and org for both
friendly and enemy units
- Will now consider army experience
- Many improvements to breaking out of pockets
- More aware of dig in factor
- Better handling of multiple fronts in the same theatre with few total
divisions
- Improved some distribution code
- Will now be more intelligent about troop distribution around encircled enemy
provinces
- Added a bunch of missing modifiers to odds calculations
* Air AI
- Fixed a bug in Logistical Strike missions
- Fixed an issue with constantly splitting and merging MR and Interceptors
- Fixed some more issues with carrier bases being used for the wrong air types
- CAGs will now properly be used to pound enemy units when invading
- Tactical bombers will prioritize invasion targets if they are in range
- Support for flying bombs and rockets
- Added support for nukes
- Added logistical strike missions
- CAGs should no longer get mixed up with other air types
- Fixed a bug with tactical bombing targets
- Day/night and weather checks
- Paradrop AI: Fixed a bug with it forgetting its intended target
- Fixed a bug which made airunits reorganise unneccesarily too much.
* Naval AI
- Optimized rebase checks
- Proper patrol missions added
- Fixed an issue with inter-theatre submarine allocation
- May now take patrolling or convoy escorting fleets for Naval intercept
missions
- Adjusted naval superiority checks to make the AI less scared of naval
missions
- Will no longer patrol with unescorted capital ships
- Fixed an issue with obsolete orders not being cleared correctly
- More legal move checks
- Fixed some issues with fleets getting "stuck" due to no valid path
- Fixed a problem with rebasing of submarines to their correct theatre in the
absence of actual enemy targets
- Fixed an issue with damaged fleets getting stuck at sea
- Improved convoy raiding checks
- Fixed an issue with fleets in combat or retreat not correctly being recalled
to base on damage
* Transport AI
- Fixed a bug with one invalid route (no path) locking up all transportation
- Fixed a bug with the best embarkation port selection
- Will not be as particular about hogging transport ships if they are not
needed
- Will never use mot/mech/arm to garrison islands
- Should reset the transport target of armies on detachment from a hierarchy
- Fixed a problem with "shuttle transportation" (transporting some units before
the rest have reached the embarkation port)
* Invasion AI
- Fixed a bug with single divisions not conquering a whole island even if it
was undefended
- Player directed targets will now receive the needed divisions from the
theatre main area if at all possible (not in combat etc)
- Fixed a problem with invasions not launching due to waiting for escorting
fleets that had already joined
- Should now target port provinces only
- More prone to respect player set invasion beaches
- Adjusted "needed divisions" check for invasion targets
- Reduced the division needs in non-warzones to make more units available for
invasions
- Gamebalance Changes
* Units
- Implemented individual officer ratios per unit type.
- Units will now get starting experience depending on laws if nothing is
scripted in the oob.
- Support for officer needs at naval and air units added.
- Increased practical gains for non capital ships.
- Engineers are now much faster.
- Tweaked marines, engineers and bergsjaegers combat abilities in various
terrains fitting their capabilities.
- Armor, Heavy Armor and Super Heavy Armor are now worse in bad terrain.
- Planes will now always repair at midnight GMT, combat and in air won't stop
them.
- Reserves no longer get an extra bonus on lesser manpower rotation.
- Reworked reserve status to be per brigade, to make it easier for the player.
- Starting manpower is now properly reduced in scenarios when wars have been
ongoing for a while.
- Retreating units ignore fuelstatus for movement speed now.
- Rebasing fleets take supplies and fuels directly from capital now.
- Ships in non-friendly ports that can't move will not be sunk.
* Combat
- There is now an auto pushback damage event when a province is taken by a new
controller.
- Increased basic terrain penalties.
- Increased penalties from combat on weather.
- Dropped xp gain for airunits dramatically. (almost a factor of 10)
- Rewrote shatterlogic and how reserve units gets reinforced. Now shatter
percentage is compared to highest strength that unit has had, and not maximum
possible.
- Runway cratering is now a bit more lethal.
- Added in proper restrictions for pathfinder to not allow entry where a unit
can't attack.
- Breakthroughs and Delays now impact attack delay.
- Retreat province now less likely to be a front province
- Airunits will not automatically intercept airunits at the airbase unless they
have the order for it.
- Reduced damage to convoy raiders a bit, and increased damage on convoys a
bit.
- Fixed some penalties for cavalry in some terrains.
- Correct default penalties for attack for terrain is now used.
- Attack delays are now reduced every hour during a battle to a minimum of
one.
- Experience is now propagated up to leaders higher in a hierarchy (at a
smaller fraction).
* Weather
- Rewrote temperature impact on combat to be a more sliding scale.
- Recoded how lowpressurezones are scripted, so that they can be seasonal.
* Production
- Reduced prices by 50% on metal, energy & rares, and by 25% on oil.
- Fuel is now at crude oil prices.
- Units are now deployed into theatres properly if auto-deploy is on.
- Added a modifier for global resource production for a country.
- Practicals are now applied at finish properly for all building types.
- Highest threat now reduces consumer goods from mobilised troops.
- Reinforcements and repairs are now slightly faster.
* Politics
- A few laws now modify the resource production negatively when IC is modified
negatively.
- Revised some ministers to modifiy resource production instead of IC.
- Tweaked occupation policies to be harsher on IC.
- National Unity is now always capped between 1 and 100.
- Tweaked strategic warfare a bit to be less easy to win by just bombing
another country and have a 2 to 1 supremacy.
- Strategic warfare impact is only valid at offenses to liberate own territory,
not just any adjacent to it.
- A government in exile now loses most of its officers, manpower and
constructions.
- Elections can now happen at any day within a month if scripted that way.
* Technology
- Theories are now cheaper to research.
- Revised all naval technologies for a better balance.
- Tweaked starting techs generation to always go for cheapest.
* Diplomacy
- Surrender logics changed to surrender to the one occupying most of the
country instead of the faction leader.
- When the all members of a faction is a GiE, it will surrender again to be
annexed or puppeted.
- Increased intervals between alignment movement.
- Increased impact of threat & ideology on aligment.
- Decreased repulsion impact on alignment a bit.
- Target countries neutrality is now impacting how easy it is to influence
them.
- Only one country in each faction can influence a target country.
- Joining or Inviting to a faction is now free from DI costs.
- Neutrality is now capped at 100%.
- Reduced impact of relations on trade, and increased chances when fighting
wars together, or having friendly agreements.
- Puppets can now initiate trade with their masters
- Countries in the same faction or allied will never be considered "highest
threat" for a country.
* Intel
- Higher differences in intel now gives more info on the map.
- You can no longer get province details on buildings without decent intel.
- Infrastrucutre map details are now limited by intel.
- Radio is now negative on encryption instead of decryption.
* Misc
- The start of the spanish civil war will no longer cause you to lose more than
the set amount of troops.
- There is no longer 15 dissent at start of spanish civil war.
- Splitting troops now cap the amount of landtroops that can go over to the set
amount of percent.
- The split_troops effect now splits the manpower as well.
- Interface Improvements
- A diplomatic message is now only shown for a week.
- Officer needs is now shown in the build interface.
- Added tooltip to continuous checkbox for airmissions and disabled time
widgets when checked
- Building effects are now relative.
- Counter values now update at every start of a day.
- Best possible law instead of next possible law is now shown in the alert.
- Changed layout in ledgerpiecharts to fit better
- Added the tooltip for soft and hard attack in the airbuilder screen.
- Improved the election interface.
- Added a message whenever a country gets annexed.
- Unit recruittime is now properly colored.
- Clarified the tooltip for neutrality when declaring war.
- Clarified names of intelligence levels.
- It is no longer possible to ask for debt allowing when a debt is already
allowed.
- Invite to faction button no longer visible when target allready in faction
- Now possible to stop aligning to faction leader
- Fixed the interface for allowing and revoking debt
- It is no longer possible to open brigade details window for a unit that
already have that screen up.
- If game paused by opening menu, closing it should now unpause it
- Changing options in frontend now tell you what happened only once
- Bad username or password for bonus content now tells you so
- Only one way to change messagesettings from the settings menu now
- Reworked alot of messages to eliminate all tpyos of bad spleling swedes.
- Bugfixes
* Restart/Reload Issues
- Airintercept orders are no longer broken at a reload.
- Fixed a problem which caused some combats to become invalid after a reload.
- Fixed a few issues with save games not being setup properly when loaded.
- Fixed a calculation error for offier ratios at start of scenarios.
- Fixed another reason for out of synch.
* Interface
- Fixed the aircombat goto button.
- Fixed a display issue for technology abilities.
- It is no longer possible to get duplicate convoys through the interface.
- Peace messages are now shown properly again.
- Fixed a glitch with attrition tooltip.
- Fixed a mismatch in toggling auto-resource and auto-supply buttons.
- Research alert now deactivates properly when under ai control.
- Fixed an issue with flickering reserve icons.
- Shift-clicks can not be used to get out attack delays.
- Reinforcement needs can no longer wrap around to negative numbers.
* Units
- Range check on move for naval units added.
- Airunits can now actually raid convoys.
- Fixed a bug with naming of serial brigades.
- Can no longer rebase to neutral bases.
- It should no longer be possible to merge invalid units (cags from different
carriers etc).
- Units will no longer leave being a bomb target until they actually LEAVE a
province.
- Fixed an inversion of efficiency on repairs in naval/air bases.
- Fixed a few bugs where combats couldn't be selected properly
- Convoy raiders should now be sunk properly if they are damaged for <0strength
in a convoy attack.
- Illegal convoys are now tagged as inactive even when autocreation/destruction
is off.
- Fixed a problem where naval sorties and intercepts would find units it had no
intel on.
- Inactive leaders should no longer be assigned to units through auto-assign.
- Range checks now from base, and not current location.
- Convoys and escorts are cheaper now
- Targetfleet is now saved and loaded in navalintercept orders.
- Supply needs are now calculated properly even when a country is out of
supplies.
- Returning expeditionary force no longer requests confirmation of returning
party and returns unit after one month
- Nationalist rebels are now separate depending on which country they are
aiming to reform.
* Misc
- Alot of compability issues have been tracked down and dealt with, improving
general stability for users.
- Influences now end if the target is removed.
- Fixed some issues with liberating countries.
- Puppets are represented more accurately (no embargoes between puppets and
overlords etc)
- Calling allies to arms in a limited war should now cost influence as
advertised
- Improved and fixed some of the events commands
- Listening stations and escorts are now properly enabled by their techs only
and not randomly.
- Rocket Interceptors now get a proper counter.
- Database Changes
* Country/Province Setup
- The Dutch capital is now setup correctly in later scenarios.
- Changed the color of Nationlist Spain so that it can be distinguished from
Republican Spain more easily
- Positioned some of the naval/air/radar bases more correctly
- Increased the number and level of forts in the later scenarios giving a much
better historical setup.
- Added more suitable traits for some of the ministers
* Orders of battle
- Made some adjustments to the senario setups for USA, Japan, France, GC,
Germany, Italy and the UK for a more historical and
balanced setup.
- Reworked the historical setup for cags so that they are represented more
accurately
* Wars and Diplomacy
- British puppets (Oman, Bhutan and Yemen) are now properly joining the allies
in 1939
- Rearranged the victory points in the Soviet Union to give Germany a bigger
advantage
- Made some adjustments to the Sino-Japanese War
- Mongolia joins the war in 1941
* Technology
- Made some changes to the tech setup to provide better balance and historical
accuracy
- Replaced some of the tech pictures with better alternatives.
* Events
- Reworked some of the decisions and surrender events so that they are better
balanced.
East India Company v.105 Patch
- rom:
- Paradox Interactive
- Filename:
- EastIndiaCompanyPatchv1.05.zip
- Size:
- 9.9MB
- Posted:
- Aug 10, 2009
- Downloads:
- 6
This patch includes multiple gameplay enhancements.
Download Details
New feature: It's now possible to speed up the timescale in naval battles
- New feature: Trade items can now be sorted by Port name, Trade area, Item
value and Item price in Trade info view
- New feature: Commander info view upgraded. Has now Profit per ton info for
the Main Trade Item when fleet is on Automatic trading route as well as allows
for automatic fleet repair on every port visit.
- New feature: All the ships in a fleet can now be repaired by a single button
in Ports in Fleets window.
Guitar Hero 5 Updated Hands-On
Importing songs from previous games and exploring an easier, deeper music studio are the focus of our latest look at Guitar Hero 5.
Generally speaking, the last piece of news leading up to the release of a high-profile rhythm game is the announcement of a complete songlist. So when Activision unveiled the last batch of songs from Guitar Hero 5 a couple of weeks ago, you'd be forgiven for thinking there wasn't much left to show in this latest installment of the seminal rhythm franchise. More to the point: You'd be forgiven, but you'd also be wrong. A few days ago, Activision held an event here in San Francisco to show off some of the big new features it has been keeping under wraps these past few months.
The big news of the night was the announcement of forward compatibility with previous Guitar Hero games. If you take a look at your copy of Guitar Hero: World Tour or the more recently released Smash Hits, you'll see an ID code printed on the back of the manual. You can take that code, enter it into the Guitar Hero 5 Import Songs menu, and download an unspecified number of songs from that game after paying what Activision calls a "nominal relicensing fee" (don't get too worked up; Rock Band 2 made users pay $5 to import songs from the original game). So far, only World Tour and Smash Hits are confirmed, but it looks like other games from the Guitar Hero library will probably be supported as well. This feature is said to work the same in Band Hero and Guitar Hero 5.
The compatibility also extends to downloadable content originally released for Guitar Hero: World Tour. Activision says 152 of the 158 World Tour DLC songs will be supported in Guitar Hero 5. What you'll need to do is download a free update, which adds on new features, such as band moments and vocal star power, that weren't present in World Tour. These songs will then be playable in all the major game modes in Guitar Hero 5, including Career mode and the new Party Play mode that we detailed in our last look at the game.
Another big focus for the evening was the unveiling of modifications made to the music studio that debuted in World Tour, which allows players to create their own songs for the first time in the series. It has been heavily revamped in a number of ways, starting with GH Mix 2.0. Neversoft wanted to take the original studio and make it more accessible from a usability and interface standpoint while adding even more depth for advanced users. In terms of making the system easier to use, all major functions (like record) have been mapped to the five colored fret buttons, which means there's a lot less scrolling around to highlight the option you want to select. You can also rewind and fast-forward through your song using the whammy bar, going slowly by pressing lightly or speeding through the song by holding it all the way down. Additionally, you can go into the new Pattern mode to swap around giant chunks of your song, moving entire verses, choruses, and bridges as easily as you would move colored blocks on the screen.
Neversoft has also devoted a lot of attention to making sure the instruments have a more authentic sound when you're recording songs. As an example, guitar work is now velocity sensitive, which means the studio can tell the difference between a light and heavy strum, reflecting that in your ability to record quiet, subdued parts versus louder parts. You can also add note expressions to guitar riffs, such as bends, slides, and vibrato. If you don't like a particular note, you can edit each specific note with a variety of parameters without rerecording that entire riff. Professional instrument samples have been added to every instrument as well, creating a much more realistic tone than the one offered in World Tour.
If GH Mix 2.0 is for advanced users, then GH Jam is for casual ones. In this mode, you can select a musical style, then jump right in and either play with a complete band made up of your friends or by yourself with automated instrument backing parts provided by the game. You can choose from 14 musical styles that influence the sound of the instruments, including punk, classic rock, heavy metal, and even NES-style chip tunes. You'll get a visualizer on the screen that matches your musical style as you play, including psychedelic colors for classic rock and 8-bit sprites for chip tunes.
Some of the other enhancements you'll find in the studio have to do with the way sharing songs work in GH Tunes. The system of ranking and finding songs other users have uploaded works very similarly to how it did in World Tour, but the big difference now is in how much you can share. The song time limit has been extended from three minutes to 10 minutes, while the maximum number of songs you can upload has gone from five to 50. If there's one bit of bad news, it's that you can't edit songs created in World Tour's music studio and use all the new effects and options, but certainly, the improvements look like they should outweigh the bad. You can start recordings songs on your own when Guitar Hero 5 arrives on September 1.
East India Company v.105 Patch
- rom:
- Paradox Interactive
- Filename:
- EastIndiaCompanyPatchv1.05.zip
- Size:
- 9.9MB
- Posted:
- Aug 10, 2009
- Downloads:
- 6
This patch includes multiple gameplay enhancements.
Download Details
New feature: It's now possible to speed up the timescale in naval battles
- New feature: Trade items can now be sorted by Port name, Trade area, Item
value and Item price in Trade info view
- New feature: Commander info view upgraded. Has now Profit per ton info for
the Main Trade Item when fleet is on Automatic trading route as well as allows
for automatic fleet repair on every port visit.
- New feature: All the ships in a fleet can now be repaired by a single button
in Ports in Fleets window.
Dirt 2 Updated Hands-on
We got ourselves filthy battling to X-Games success, then jumped online for some multiplayer action.
When we first saw Dirt 2 properly before E3, we were impressed with how the gameplay was shaping up, new events on show, and the new engine present in all its muddy glory. Since then, we recently got a chance to sit down and play with a near-final build of the game that showed all the race types, how the single-player mode will work, and some multiplayer action.
The marquee events in the single-player tour are the three X-games-branded tournaments, which you open up at regular intervals after achieving a certain amount of success in the standard tour. There are three available--Europe, Asia, and America--which are of increasing difficulty. You can expect to be able to enter the European leg after an hour or so of gameplay.
The X-Games are mixed-discipline three-race events: a quarterfinal, a semifinal and a final. If you finish in the top four in the first two, you make it to the final where you get to go for a podium finish or even an X-Games gold medal. The three events are scattered across the continent in question; in Europe you have a Raid in Croatia--a mix of trucks and buggies charging across a point-to-point course; in Morocco, you have a good old-fashioned Rally; and in London, you have a Rally Cross final around one of the Battersea Power Station tracks.
The second X-games event, in Asia, has a very similar setup, with a Raid event followed by a Trailblazer race--similar to a Rally, but with other cars on the course, thanks to close but staggered starts--and another Rally Cross final. The setup to the stadium rally cross finals is a good one; when you're battling out for first place against some of the game's biggest names--Dave Mirra, Travis Pastrana, and Ken Block feature in Asia, for instance--it really is satisfying to be able to dump your rivals into a wall before taking gold.
These events with their tightly packed Rally Cross finales do act as great highlights in the career season; the finals themselves tend to be packed out with the game's more vocal characters you'll have raced against repeatedly getting to the X-Games and involve lots of radio chatter, as well as personal rivalries being played out on the track. While this is hardly a new feature for racing games, it is nice to see it being implemented well and giving you a sense of personal satisfaction for beating particular opponents.
Your reward for winning an X-Games event is a brand-new branded car and a shedload of both cash and experience points, edging you closer to the next level of events. Dirt 2's Career mode is driven by both and doesn't attempt to thread a story through it--all you need to pay attention to is the amount of money you have in the bank, what events you're eligible for, what your rivals think of you.
The game is looking better and better--as mentioned previously, the way that mud spatters up off the track is impressively realistic, with some of the messier tracks leaving your previously logo-covered car a uniform shade of brown by the end, especially if you happen to roll yourself through a puddle. We also got our first proper taste of the game's soundtrack when taking a look at the extended single-player campaign, and there's a good mix of upbeat pop from the likes of Ladyhawke to indie rock from Scottish rockers Franz Ferdinand, as well as other more generic fare that fits well with the game's corporate extreme sports lifestyle atmosphere.
After cutting our teeth in the single-player races to drag ourselves up to and through the X-games, we got the chance to indulge in a spot of multiplayer racing, which turned out to be equally satisfying.
The multiplayer systems we got to test out involved making playlists for events and vehicle types and then racing them, logically enough. You can mix and match event types in a playlist at will and--this is where it gets silly--you can also mix and match vehicle types, throwing together combinations that you'd never see in the main Career mode. Racing down point-to-point gravel courses intended for hardcore rallying in speedy rally cross cars or racing lumbering trucks through courses packed with narrow hairpins can lead to much silliness. Thankfully, the game will tell you when you make choices that are out of line with the recommendations for the track in question, and you can lock your options so that you only get shown appropriate vehicles for any given track selection.
You can also lock options in so that racers are all in manual cars and can't tune their cars before the race. Normally, you can tweak everything from ride height to shift times and brake balance to speed things up as you go along.
Even standard point-to-point rallies work well in this mode, as you see the ghost of whomever you're racing against live on your screen. So you can see just how well you're doing without having to actually worry about your opponent's track position. The rough-and-tumble rally cross events are really good fun, with all the tracks we played on featuring lots of overtaking opportunities due to the width of many of the corners and the ability to find extra room on much of the course to nip around your opponents.
The one problem with multiplayer is the lack of options for AI opponents in rally cross or raid events. When you're system linking to get two-player local multiplayer, many of the courses can seem empty, and you may be used to bombing around the tracks in question with seven other racers. The lack of other local multiplayer is hardly a surprise in this day and age, but it's still a shame not to have the option for split-screen fun.
Dirt 2 is shaping up to build really well on the good work put down in opening up the Colin McRae franchise beyond the pure rallying world in the first Dirt game. While we still have yet to be convinced that the expansion of the "action sports lifestyle" isn't just an excuse to shoehorn in even more in-game advertising--hearing the event DJs talk about DC Shoes or catching sight of cans of branded energy drinks in your RV add nothing to the game--the gameplay currently looks to be both solid and very good fun indeed. Dirt 2 is unlikely to be a racing game to please the purists, but it could well be a whole hell of a lot of fun.
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G.I. Joe: The Rise of Cobra Review
A few bright spots prove that this clumsy, unsatisfying film tie-in could have been much better.
The Good
- Simple, occasionally challenging firefights
- Some good boss battles
- Enjoyable multiplayer.
The Bad
- Constant story interruptions mess with the flow
- Oversensitive collision detection makes for clunky movement
- Unattractive visuals.
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Before each mission in The Rise of Cobra, you choose one of six Joes and then proceed to clear jungles, deserts, and snowdrifts of the Cobra terrorists that stand between you and finishing the game. The Joes' attacks vary, but as a rule, you'll go in with a standard ranged weapon, a supply of grenades or other explosives, and a limited-use special attack, such as Heavy Duty's burst fire. Then, you proceed to run around blowing stuff up using only the D pad and face buttons. It doesn't feel as slick as it should: You can't move and fire simultaneously, and the limited eight-way shooting afforded by the D pad may make you long for the smoothness of a touch-based scheme (the system's touch capabilities go unexplored). Yet when the action is given room to breathe, The Rise of Cobra is fun in the way that many top-down shooters are fun. You mow down legions of baddies, fight against a few interesting bosses, and even wreak havoc in the occasional tank. It isn't bullet hell, but the missions do have some amusing and challenging moments that are enjoyable to tackle.
The missions also have some maddening moments. Every enemy and object has a layer of invisible padding surrounding it, and you'll sometimes face sizable numbers of enemies in cluttered spaces. This weird collision detection makes it easy to get hung up on buildings, girders, walls, and other enemies, and your attempts to tumble away from your foes are often hindered by unseen cushions of air. These cushions seem to exist to provide room for taking cover using The Rise of Cobra's useless automated cover system, which allows you to hide behind certain objects and take less damage. The cover mechanic feels clunky and imprecise, however, so rather than enhance the gameplay, it just gets in the way. It's better to give objects a wide berth and stick to running and gunning, which becomes monotonous but is mechanically sound.
Then there are the endless story snippets. You'll be gunning along happily for 30 seconds, only to have the action halt and a bunch of silly expository dialogue appear on the touch screen, along with unsightly representations of the actors in the G.I. Joe movie. The plain, charmless visuals and clumsy animations don't take advantage of the hardware's capabilities as it is, but these relentless breaks are doubly difficult to look at. It makes the single-player campaign choppy and inelegant; after a while it's hard not to let out a groan every time there's a pause. There are times when the story doesn't cause the action to stop, but the dialogue frustratingly covers up the minimap on the lower screen and sometimes appears in the middle of battle, which means you'll be too occupied to read the dialogue anyway. The story isn't great on its own, and the poor manner in which it's told is disruptive.
If you stick to The Rise of Cobra's limited but likable local multiplayer options, you'll be able to leave the stumbling narrative behind and concentrate on the action. It's unfortunate that every player needs his or her own copy of the game, but if you have three friends with cartridges, you'll find a simple but amusing team-focused experience in here. The mechanical issues with cover and collision detection are still present, but the multiplayer levels are less cluttered, and thus those flaws are less of an issue. There are three modes in all, but you should ignore the lackluster Team Battle mode and jump into either the Warhead or Defend the Base modes. Warhead is a capture-the-flag variant that requires the player returning the warhead to the opposing base to remain in place for a number of seconds until the base explodes. This extra vulnerability is a nice twist that keeps the attention focused directly on the warhead carrier. Defend the Base is also enjoyable and requires one of the two-man teams to destroy a series of objects while the defending team protects them. The mode is entertaining, though it's hard to tell how close you are to demolishing these objects due to inadequate visual feedback. We also experienced moments of slight but noticeable lag in every match we played.
If you don't have any friends with copies of the game, you'll have to stick to G.I. Joe: The Rise of Cobra's inconsistent, poorly paced campaign. The core action is based on a proven formula, so it works when the rest of the design gives it the chance. Unfortunately, the additions to this formula--copious written dialogue and an unnecessary cover system--drag the game down. That's too bad, because this film tie-in's potential was greater than the seemingly rushed product that landed on retail shelves.
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