Hearts of Iron III v1.1 Patch
- From:
- Paradox Interactive
- Filename:
- hoi3_1.1.exe
- Size:
- 40.1MB
- Click here for download
Download Details
- AI Improvements
* Misc AI
- The production AI will now fill up the queue with infantry or militia
divisions if no other needs and have available IC + manpower.
- AI won't care about spam penalty when it comes to influencing.
- AI may now invite countries currently at war to its faction.
- Japan will no longer declare war on the USA if the usa is in the axis.
- All AI countries in factions will now influence if they can.
- AI should now be a bit smarter about how to spend DI for influencing.
- Bigger countries will no longer spam smaller for debts.
- AI countries will now only mobilise when they have less than 20% between
neutrality and effective threat.
- AI will no longer join factions if a stronger neighbour is in a hostile
faction.
* Unit AI
- Fixed some movement correction glitches
- Rewrote how reserves are handles by the AI, and it will use garrison type
units more for that.
- Improved handling of very damaged units
- HQs no longer counted as "infantry" archetype in force needs
- More focused on seizing VP provinces
- Use of expeditionary forces between AI nations outside the regular diplomatic
framework
- Substantial rewrite of inter-area allocation of troops, taking into account
more factors.
- Very safe pathfinding (used by the AI) will now avoid provinces under attack
- Fixed some problems with troop allocation in puppet/master areas
- Fixed a problem that prevented some fleets at sea from ever moving again
- Fixed a problem causing unit ping pong effects.
* Garrison AI
- Improved initial unit selection, with more efforts at a stable garrison
force, and more logical troops will be used.
- Adjusted France vs Low Countries border prios
- Fixed a problem where zero prio provinces were still being added to the
garrison province list (causing odd garrisoning of borders with friends)
- Rewrote a function to choose more logical troops
- Adjustments to emphasize coastal provinces
- Fixed a bug with return of garrison divisions to fronts
- Fixed a bug that might have affected front distribution a bit
- Will no longer pull divisions from lower prio provinces to garrison higher
prio ones (caused a lot of shuffling when some units had to stomp partisans
etc)
* Front AI
- France should be more prepared on the Belgian border
- Fixed a slight distance bug
- Adjusted stance org thresholds
- Fixed a "Parkinson" bug
- Fixed a bug with attack orders sometimes being cancelled at once
- Fixed an issue with overestimation of current strength and org for both
friendly and enemy units
- Will now consider army experience
- Many improvements to breaking out of pockets
- More aware of dig in factor
- Better handling of multiple fronts in the same theatre with few total
divisions
- Improved some distribution code
- Will now be more intelligent about troop distribution around encircled enemy
provinces
- Added a bunch of missing modifiers to odds calculations
* Air AI
- Fixed a bug in Logistical Strike missions
- Fixed an issue with constantly splitting and merging MR and Interceptors
- Fixed some more issues with carrier bases being used for the wrong air types
- CAGs will now properly be used to pound enemy units when invading
- Tactical bombers will prioritize invasion targets if they are in range
- Support for flying bombs and rockets
- Added support for nukes
- Added logistical strike missions
- CAGs should no longer get mixed up with other air types
- Fixed a bug with tactical bombing targets
- Day/night and weather checks
- Paradrop AI: Fixed a bug with it forgetting its intended target
- Fixed a bug which made airunits reorganise unneccesarily too much.
* Naval AI
- Optimized rebase checks
- Proper patrol missions added
- Fixed an issue with inter-theatre submarine allocation
- May now take patrolling or convoy escorting fleets for Naval intercept
missions
- Adjusted naval superiority checks to make the AI less scared of naval
missions
- Will no longer patrol with unescorted capital ships
- Fixed an issue with obsolete orders not being cleared correctly
- More legal move checks
- Fixed some issues with fleets getting "stuck" due to no valid path
- Fixed a problem with rebasing of submarines to their correct theatre in the
absence of actual enemy targets
- Fixed an issue with damaged fleets getting stuck at sea
- Improved convoy raiding checks
- Fixed an issue with fleets in combat or retreat not correctly being recalled
to base on damage
* Transport AI
- Fixed a bug with one invalid route (no path) locking up all transportation
- Fixed a bug with the best embarkation port selection
- Will not be as particular about hogging transport ships if they are not
needed
- Will never use mot/mech/arm to garrison islands
- Should reset the transport target of armies on detachment from a hierarchy
- Fixed a problem with "shuttle transportation" (transporting some units before
the rest have reached the embarkation port)
* Invasion AI
- Fixed a bug with single divisions not conquering a whole island even if it
was undefended
- Player directed targets will now receive the needed divisions from the
theatre main area if at all possible (not in combat etc)
- Fixed a problem with invasions not launching due to waiting for escorting
fleets that had already joined
- Should now target port provinces only
- More prone to respect player set invasion beaches
- Adjusted "needed divisions" check for invasion targets
- Reduced the division needs in non-warzones to make more units available for
invasions
- Gamebalance Changes
* Units
- Implemented individual officer ratios per unit type.
- Units will now get starting experience depending on laws if nothing is
scripted in the oob.
- Support for officer needs at naval and air units added.
- Increased practical gains for non capital ships.
- Engineers are now much faster.
- Tweaked marines, engineers and bergsjaegers combat abilities in various
terrains fitting their capabilities.
- Armor, Heavy Armor and Super Heavy Armor are now worse in bad terrain.
- Planes will now always repair at midnight GMT, combat and in air won't stop
them.
- Reserves no longer get an extra bonus on lesser manpower rotation.
- Reworked reserve status to be per brigade, to make it easier for the player.
- Starting manpower is now properly reduced in scenarios when wars have been
ongoing for a while.
- Retreating units ignore fuelstatus for movement speed now.
- Rebasing fleets take supplies and fuels directly from capital now.
- Ships in non-friendly ports that can't move will not be sunk.
* Combat
- There is now an auto pushback damage event when a province is taken by a new
controller.
- Increased basic terrain penalties.
- Increased penalties from combat on weather.
- Dropped xp gain for airunits dramatically. (almost a factor of 10)
- Rewrote shatterlogic and how reserve units gets reinforced. Now shatter
percentage is compared to highest strength that unit has had, and not maximum
possible.
- Runway cratering is now a bit more lethal.
- Added in proper restrictions for pathfinder to not allow entry where a unit
can't attack.
- Breakthroughs and Delays now impact attack delay.
- Retreat province now less likely to be a front province
- Airunits will not automatically intercept airunits at the airbase unless they
have the order for it.
- Reduced damage to convoy raiders a bit, and increased damage on convoys a
bit.
- Fixed some penalties for cavalry in some terrains.
- Correct default penalties for attack for terrain is now used.
- Attack delays are now reduced every hour during a battle to a minimum of
one.
- Experience is now propagated up to leaders higher in a hierarchy (at a
smaller fraction).
* Weather
- Rewrote temperature impact on combat to be a more sliding scale.
- Recoded how lowpressurezones are scripted, so that they can be seasonal.
* Production
- Reduced prices by 50% on metal, energy & rares, and by 25% on oil.
- Fuel is now at crude oil prices.
- Units are now deployed into theatres properly if auto-deploy is on.
- Added a modifier for global resource production for a country.
- Practicals are now applied at finish properly for all building types.
- Highest threat now reduces consumer goods from mobilised troops.
- Reinforcements and repairs are now slightly faster.
* Politics
- A few laws now modify the resource production negatively when IC is modified
negatively.
- Revised some ministers to modifiy resource production instead of IC.
- Tweaked occupation policies to be harsher on IC.
- National Unity is now always capped between 1 and 100.
- Tweaked strategic warfare a bit to be less easy to win by just bombing
another country and have a 2 to 1 supremacy.
- Strategic warfare impact is only valid at offenses to liberate own territory,
not just any adjacent to it.
- A government in exile now loses most of its officers, manpower and
constructions.
- Elections can now happen at any day within a month if scripted that way.
* Technology
- Theories are now cheaper to research.
- Revised all naval technologies for a better balance.
- Tweaked starting techs generation to always go for cheapest.
* Diplomacy
- Surrender logics changed to surrender to the one occupying most of the
country instead of the faction leader.
- When the all members of a faction is a GiE, it will surrender again to be
annexed or puppeted.
- Increased intervals between alignment movement.
- Increased impact of threat & ideology on aligment.
- Decreased repulsion impact on alignment a bit.
- Target countries neutrality is now impacting how easy it is to influence
them.
- Only one country in each faction can influence a target country.
- Joining or Inviting to a faction is now free from DI costs.
- Neutrality is now capped at 100%.
- Reduced impact of relations on trade, and increased chances when fighting
wars together, or having friendly agreements.
- Puppets can now initiate trade with their masters
- Countries in the same faction or allied will never be considered "highest
threat" for a country.
* Intel
- Higher differences in intel now gives more info on the map.
- You can no longer get province details on buildings without decent intel.
- Infrastrucutre map details are now limited by intel.
- Radio is now negative on encryption instead of decryption.
* Misc
- The start of the spanish civil war will no longer cause you to lose more than
the set amount of troops.
- There is no longer 15 dissent at start of spanish civil war.
- Splitting troops now cap the amount of landtroops that can go over to the set
amount of percent.
- The split_troops effect now splits the manpower as well.
- Interface Improvements
- A diplomatic message is now only shown for a week.
- Officer needs is now shown in the build interface.
- Added tooltip to continuous checkbox for airmissions and disabled time
widgets when checked
- Building effects are now relative.
- Counter values now update at every start of a day.
- Best possible law instead of next possible law is now shown in the alert.
- Changed layout in ledgerpiecharts to fit better
- Added the tooltip for soft and hard attack in the airbuilder screen.
- Improved the election interface.
- Added a message whenever a country gets annexed.
- Unit recruittime is now properly colored.
- Clarified the tooltip for neutrality when declaring war.
- Clarified names of intelligence levels.
- It is no longer possible to ask for debt allowing when a debt is already
allowed.
- Invite to faction button no longer visible when target allready in faction
- Now possible to stop aligning to faction leader
- Fixed the interface for allowing and revoking debt
- It is no longer possible to open brigade details window for a unit that
already have that screen up.
- If game paused by opening menu, closing it should now unpause it
- Changing options in frontend now tell you what happened only once
- Bad username or password for bonus content now tells you so
- Only one way to change messagesettings from the settings menu now
- Reworked alot of messages to eliminate all tpyos of bad spleling swedes.
- Bugfixes
* Restart/Reload Issues
- Airintercept orders are no longer broken at a reload.
- Fixed a problem which caused some combats to become invalid after a reload.
- Fixed a few issues with save games not being setup properly when loaded.
- Fixed a calculation error for offier ratios at start of scenarios.
- Fixed another reason for out of synch.
* Interface
- Fixed the aircombat goto button.
- Fixed a display issue for technology abilities.
- It is no longer possible to get duplicate convoys through the interface.
- Peace messages are now shown properly again.
- Fixed a glitch with attrition tooltip.
- Fixed a mismatch in toggling auto-resource and auto-supply buttons.
- Research alert now deactivates properly when under ai control.
- Fixed an issue with flickering reserve icons.
- Shift-clicks can not be used to get out attack delays.
- Reinforcement needs can no longer wrap around to negative numbers.
* Units
- Range check on move for naval units added.
- Airunits can now actually raid convoys.
- Fixed a bug with naming of serial brigades.
- Can no longer rebase to neutral bases.
- It should no longer be possible to merge invalid units (cags from different
carriers etc).
- Units will no longer leave being a bomb target until they actually LEAVE a
province.
- Fixed an inversion of efficiency on repairs in naval/air bases.
- Fixed a few bugs where combats couldn't be selected properly
- Convoy raiders should now be sunk properly if they are damaged for <0strength
in a convoy attack.
- Illegal convoys are now tagged as inactive even when autocreation/destruction
is off.
- Fixed a problem where naval sorties and intercepts would find units it had no
intel on.
- Inactive leaders should no longer be assigned to units through auto-assign.
- Range checks now from base, and not current location.
- Convoys and escorts are cheaper now
- Targetfleet is now saved and loaded in navalintercept orders.
- Supply needs are now calculated properly even when a country is out of
supplies.
- Returning expeditionary force no longer requests confirmation of returning
party and returns unit after one month
- Nationalist rebels are now separate depending on which country they are
aiming to reform.
* Misc
- Alot of compability issues have been tracked down and dealt with, improving
general stability for users.
- Influences now end if the target is removed.
- Fixed some issues with liberating countries.
- Puppets are represented more accurately (no embargoes between puppets and
overlords etc)
- Calling allies to arms in a limited war should now cost influence as
advertised
- Improved and fixed some of the events commands
- Listening stations and escorts are now properly enabled by their techs only
and not randomly.
- Rocket Interceptors now get a proper counter.
- Database Changes
* Country/Province Setup
- The Dutch capital is now setup correctly in later scenarios.
- Changed the color of Nationlist Spain so that it can be distinguished from
Republican Spain more easily
- Positioned some of the naval/air/radar bases more correctly
- Increased the number and level of forts in the later scenarios giving a much
better historical setup.
- Added more suitable traits for some of the ministers
* Orders of battle
- Made some adjustments to the senario setups for USA, Japan, France, GC,
Germany, Italy and the UK for a more historical and
balanced setup.
- Reworked the historical setup for cags so that they are represented more
accurately
* Wars and Diplomacy
- British puppets (Oman, Bhutan and Yemen) are now properly joining the allies
in 1939
- Rearranged the victory points in the Soviet Union to give Germany a bigger
advantage
- Made some adjustments to the Sino-Japanese War
- Mongolia joins the war in 1941
* Technology
- Made some changes to the tech setup to provide better balance and historical
accuracy
- Replaced some of the tech pictures with better alternatives.
* Events
- Reworked some of the decisions and surrender events so that they are better
balanced.
East India Company v.105 Patch
- rom:
- Paradox Interactive
- Filename:
- EastIndiaCompanyPatchv1.05.zip
- Size:
- 9.9MB
- Posted:
- Aug 10, 2009
- Downloads:
- 6
This patch includes multiple gameplay enhancements.
Download Details
New feature: It's now possible to speed up the timescale in naval battles
- New feature: Trade items can now be sorted by Port name, Trade area, Item
value and Item price in Trade info view
- New feature: Commander info view upgraded. Has now Profit per ton info for
the Main Trade Item when fleet is on Automatic trading route as well as allows
for automatic fleet repair on every port visit.
- New feature: All the ships in a fleet can now be repaired by a single button
in Ports in Fleets window.
East India Company v.105 Patch
- rom:
- Paradox Interactive
- Filename:
- EastIndiaCompanyPatchv1.05.zip
- Size:
- 9.9MB
- Posted:
- Aug 10, 2009
- Downloads:
- 6
This patch includes multiple gameplay enhancements.
Download Details
New feature: It's now possible to speed up the timescale in naval battles
- New feature: Trade items can now be sorted by Port name, Trade area, Item
value and Item price in Trade info view
- New feature: Commander info view upgraded. Has now Profit per ton info for
the Main Trade Item when fleet is on Automatic trading route as well as allows
for automatic fleet repair on every port visit.
- New feature: All the ships in a fleet can now be repaired by a single button
in Ports in Fleets window.
Saints Row 2 Patch 1.20 Update
On the community forums, there is a post confirming Saints Row 2 patch 1.20 update for the playstation 3 version of the game. This patch would get applied automatically to the game when players restart their playstation 3. Many of you might have noticed Saints Row 2 patch 1.20 already applied to your game. And those who haven't yet got the patch update, should get it soon.
Those who noticed new Saints Row 2 update 1.20 for Playstation 3, can observe it to be very much same to the patch which is being developed for Xbox 360. By the way, to update you, Xbox 360 patch will be coming on March 24.
This Saints Row 2 patch 1.20 adds both general and multiplayer updates to the game as given below:
Saints Row 2 patch 1.20 General Updates:
• Implemented protection against disc read errors. May reduce or eliminate crashes experienced by some users.
• Players will no longer be able to change the “Friendly Fire” setting during the Cat & Mouse diversion.
• Players will no longer be able to access the weapon radial menu during the Demolition Derby activity, including all Special Derbies.
• Correcting an issue with scripted attack helicopters not firing missiles during missions.
• Added in code support for upcoming DLC. (Players will not notice anything different for this)
Multiplayer updates by Saints Row 2 1.20 patch update:
• Pipe Bombs will be removed from the default MP weapon loadout when a game begins.
• The default time / score limit for Team Gangsta Brawl will change from “5 min / 25 kills” to “10 min / 50 kills”.
• A 5 second period of invincibility will be applied to respawning players. Once an invulnerable player performs an attack, the effect will be removed. Invulnerability will be displayed by a special health bar indicator.
You can install Saints Row 2 patch 1.20 through in game update feature without any need of going to PSN and downloading Saints Row 2 patch 1.20 update. You can check previous Saints Row 2 update here. By the way, this update is for PS3 version only.
Grand Theft Auto 4 (GTA 4) Patch 1.0.4.0 Download
Much anticipated Grand Theft Auto 4 (GTA 4) 1.0.4.0 Patch is available now. This patch adds some multiplayer changes, graphical improvements, security patches, performance boost and few game control features. Grand Theft Auto 4 Patch 1.0.4.0 also adds title update fixes. All these updates anc changes made by Grand theft Auto 4 Patch 1.0.4.0 are given below:
Graphics Updates by Grand Theft Auto 4 1.0.4.0 Patch:
* Interior Lights for ATI 1900 series cards:
o All light sources appear for users with 1900 series ATI cards. (ie. Pool Mini Game)
o ALT-TAB fixed
* Graphics Settings:
o Added menu option " OFF " for Reflection quality
o Added menu option " OFF " for Shadow quality
GTA 4 (Grand theft Auto 4) Patch 1.0.4.0 Performance Boost:
* Physics optimizations to improve situations with heavy physics calculations (ie. 32 player races)
* Graphical Performance Optimizations
Multiplayer Changes made by Grand theft Auto 4 1.0.4.0 Patch:
* NAT Type detection
o Detect if user has a " strict " NAT and displays message for user
* Voice chat is received even if your microphone is turned off
GTA 4 1.0.4.0 Patch COntrol Updates:
* Keyboard / Mouse
o Remapping restrictions removed
o Allow Enter, Backspace, and Arrow keys to be remapped by user
o Allow multiple mouse buttons to be mapped
* Enable/Disable DirectInput in Menu
o Users can now activate/deactivate Direct Input devices from "Controls" menu.
o If commandline "-usedirectinput" is active, it will override pause menu setting.
* Use 2 direct input devices simultaneously (ie. Wheel and Gamepad)
o Users can now use 2 different controllers at once, including 1 XInput and 1 Direct Input device.
* Added more Direct Input / XInput device support
o Saitek P380/P480/P580/P990
o Saitek PS1000/PS2700/P3200/P3600
o Gravis Eliminator Shock gamepad
Security Fixes by Grand Theft Auto 4 Patch 1.0.4.0:
* Detect modified files and prevent users from entering multiplayer if found
o Game will prompt with a message after blocking user with modified data files from entering multiplayer
o Should prevent multiplayer access from cell phone and GFWL join in progress
VIDEO EDITOR:
* Scroll Bar improved response
o Tweaked to respond better to keyboard inputs
* Sped up load times for users with many clips
Grand Theft Auto 4 Patch 1.0.4.0 (GTA 4 1.0.4.0) TITLE UPDATE 2 FIXES:
* Return of Hot Dog Stands and other props
o Missing hot dog vendors, fences, gates, pylons should be present throughout the world.
* Scrolling signboards
o Activate missing scrolling signboard text (ie. highway signs, Star Junction, Clock Tower Sign)
* ALT-TAB pauses game during cutscenes
o Cutscenes should now pause and resume correctly after an ALT-TAB task switch. Audio remains in sync.
Grand theft Auto 4 (GTA 4) Patch 1.0.4.0 General Additions/ Fixes:
* Mismatched MODO/Perseus Clothing
o Fixed a bug when Niko mixes clothing from Perseus and Modo
* 360 Controller Texture
o Controller image should be visible in Controller Configuration screen
So you have checked all the Grand Theft Auto 4 Patch 1.0.4.0 updates, improvements and fixes. You can download Grand theft Auto 4 Patch 1.0.4.0 by clicking this link. Patch is mere 55MB in size.
Cal of Duty World at War 1.5 Patch (v1.5) Details
Update: Unlike as told earlier Call of Duty World at War Patch 1.5 will contain Map Pack 2. There will be foru new maps in the map pack and now they will be available for PC version also. These map packs soon to be added by Call of Duty World at War 1.5 patch were released last week on Xbox 360 and Playstation 3.
Original: Activision has released Call of Duty World at War 1.5 patch details. Well no new maps are going to be included in the gme by COD: WAW Patch 1.5 like they are coming to XBLA & PSN network tommorrow by Map Pack 2. Call of Duty World at War Patch v1.5 is going to add following updates, fixes anc changes to the game instead;
CO-OP hosts can now kick players from their lobby
Improved dog spawning in MP
Addressed an issue with Zombie pathing
Fixed an instance of the player model displaying incorrectly
Some unhandled exception errors have been addressed
Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
Added support for CODTV
“cg_DrawFPS 1” now only displays FPS and cg ms/frame
Added RCon command "teamstatus" to display players’ team information
Additionally Call of Duty World at War Patch 1.5 is adding severaling modding items for moddrs. Those who want to produce new modes for COD: WAW can take note of following modding items added by Call of Duty World at War 1.5 PAtch (v1.5) update.
Mods: Added joinsquad script function
Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
Mods: Increased the amount of mods displayable in the Mods menu
Mods: Fixed a crash related to the mod.arena file
Well above are the new features,improvements and changes added by Call of Duty World at War Patch 1.5 update. Hell, no release date is given for Call of Duty World at War 1.5 Patch (v1.5) update by Activision yet.
You can subscribe to our RSS feeds to know more on when Call of Duty World at War Patch 1.5 update (v1.5) is going to release.
The Sims 3 Patch 1.3
Almost once in a month, a new Sims 3 patch is coming. Now has come the Sims 3 patch 1.3 which is such a big fix to the game that it is not possible for us to detail each and every update made by Sims 3 1.3 patch here. It will update your game to the current v1.3. The link to download the Sims 3 update 1.3 is given at the end of this post.
Tough every update created by the Sims 3 patch 1.3 is important but we are listing below only few of them.
After getting promoted in a job with a night shift the Sim will only receive the day off if their next shift starts within 8 hours.
Exporting and Sharing a Level 10 Gardener Sim properly maintains their special abilities.
Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now “protected” and will no longer be removed through “Story Progression.” Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated.
Switching between multiple saved outfits of the same type no longer has the potential to wipe out saved outfits.
Waterlillies now have a smoother level of detail transition when zooming the camera.
Camera memory hotkeys now properly remember floor level.
Certain situations will now properly stop socialization and disallow asking other Sims to join.
Bait picker for fishing has been improved.
Sims no longer automatically exit the bathtub before receiving the “Bathe until Tranquil” moodlet.
Sims can no longer interview non-playable ghosts.
Addressed an issue where distant audio could occasionally be heard while the player is focused on a Sim is inside their own home.
Changing jobs no longer fulfills the “Meet All Co-workers” Wish.
Some mac only update and fixes have also been made by the patch. You can check the complete list of updates made by The Sims 3 patch 1.3 here and also download the patch from the link. Before installing The Sims 3 patch 1.3 make sure that you remove any installed mods or the patch will cause conflicts. Also restore your camera.ini files if you have the modiefied one or you will get "Invalid File Found" error after installing The Sims 3 patch 1.3 update.
Far Cry 2 v1.03 Patch
-
This patch includes a new hardcore mode, fixes requests by the community, and more. Read the readme for details.
- Size: 61.5MB
- 2,935 downloads
Call of Duty: World at War v1.2 to v1.4 Incremental Patch
-
This patch includes the Free Map Pack 1, the Nazi Zombies map, and more. This patch requires v1.2 and v1.3. Read the readme for details.
- Size: 595.3MB
- 10,992 downloads
Need for Speed Underground 2 v1.2 Patch
-
This v1.2 patch for Need for Speed Underground 2 fixes several bugs and a performance issue on nVidia 6800 cards.
- Size: 8.4MB
- 234,966 downloads
Call of Duty 4: Modern Warfare v1.5 Patch
-
This patch fixes some server/map/mini-map issues and more. Patch v1.5 is not compatible with v1.4. You will not be able to find v1.4 servers if you update.
- Size: 10.9MB
- 167,587 downloads
Grand Theft Auto IV v1.0.4.0 Patch
-
This patch contains a maintenance update. Read the readme for details.
- Size: 55.9MB
- 5,283 downloads
Command & Conquer: Red Alert 3 v1.012 Hotfix Patch
-
This patch is a single hotfix addressing a balance exploit error with the Allied Assault Destroyer. Read the readme for details.
- Size: 431.3MB
- 635 downloads
Call of Duty: World at War v1.2 Patch
-
This patch includes a free multiplayer map, fixes exploits that allowed for power ranking servers, and more. Read the readme for details.
- Size: 510.2MB
- 32,967 downloads
The Sims 3 v1.0.631 to 1.3.24 Comprehensive DD Patch
-
This digital download version of the patch includes multiple gameplay fixes, bug fixes, and more. Read the readme for details.
- Size: 79.9MB
- 1,234 downloads
Need for Speed Most Wanted v1.3 Patch
-
This patch fixes issues with LAN racing, crash bugs, menu loading, and more.
- Size: 12.5MB
- 193,133 downloads
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